It still looks decent overall though.ĭownload the "barbie" versions of the mod at the following links. The skirt area with the gold trim is the area that has the biggest texture quality drop without the HQ mod. Nothing has a really super blurry/pixelated quality drop. Overall the differences are somewhat minimal. Here are a few pictures comparing how he looks In-Game with and without the HQ Mod. I made it to work for sleep and swimwear. This is just the codpiece mesh with the skirt removed. There will be some weird cutting into the mesh if the fat or muscular sliders are set really high. Hands don't change too much with weight gain or loss in the game, so this works alright overall. They are also quite high poly and do not have new UV1s. The gloves use the texture area for the hands, wrist and ring accessories. Besides Kuja's original outfit, they will work with tights, underwear, and some very short skirts or shorts. The boots are very high on the leg compared to regular in-game boots, so they will not show properly with pants. Although, because it's a half skirt with the front of the legs still visible, if a sim does any crazy poses(like yoga), there will be some strange folding/cutting in the lower skirt model. The Rigging looks quite nice in-game overall and is attached to the skirt bones so it has a cloth-like weight to it. So for now, I'm going to leave them as is and hopefully that's okay. This is a large amount of additional work for a somewhat minor issue. I considered trying to quadrify them now, but that would mean retexturing/remapping/rerigging/redoing all UV1s for them. Sleeves-The sleeves were done before I learned how to quadrify my meshes in zbrush, so they are quite high poly and look a bit wrinkled/jagged in certain positions. At this point, this is the best I can get it to work right now. The model doesn't appear perfectly round at times so the texture looks a bit off. Shoulders-There were a few small issues with the shoulders regarding the UV1s and Rigging. Really huge sleeves look a bit odd in Sims 4. His sleeves are a bit smaller than his original character design to avoid awkward cutting. They are not set to random and will not appear on any townies.Īll clothing parts contain proper UV1s(except gloves), but due to the shape and complexity of some of the parts, some areas may look a bit odd if made really fat or really muscular. There are Currently no UV1s on the hair mesh, so there may be cutting into the cheeks if the sim is made extremely fat.Īll parts of the outfit can be removed individually. They are texture mapped to each individual fingertip, so there should be no conflicts with accessories. They will not come off when bathing/nude. Fingernails are binned in the tattoo section under "lower Right arm tattoo". Face, Chest and Abdomen of the skin overlay were painted by me, the rest of the overlay is mixed with the original EAMaxis skin texture. All textures were created by myself, Except for certain parts of the skin overlay. LunarEclipse-Kuja_SkinDetailOverlay.p ackage Kuja doesn't really have an official surname that I'm aware of. I don't have any plans on making "Trance Kuja" at the moment.įor the sim version he needed a surname, so I used "Darkstar" as it's the name of one of his main magic attack spells. He does have a tail, for those familiar with the character, but I didn't bother creating that, considering that it does not show at all unless he is in his "Trance" form. Kuja is the main villain from "Final Fantasy 9" and probably one of my favourite characters ever, so I had to make a sim of eventually. To stay updated on that people can follow my tumblr at: I do not currently have a Patreon, but I may set up one in the near future to justify spending my time working on game mods. I have not created LOD models either, so much apologies. So he may not run properly for some people with slower computers. What I couldn't do with smaller textures. If you run a PC with very low spec you run the risk of crashing your game. Basically you should have a computer powerful enough to run the HQ mod itself. As a test, to properly run this mod with all parts you should be able to run your game on highest settings without issue. Kuja with his full outfit is VERY VERY High poly. The HQ version is "barbie" only and is not yet compatible with my anatomy mod. The HQ mod for Sims 4 is a bit tedious to install and a lot of people probably don't really use it. He does have an HQ mod version, although I did create him to look as nice as possible without the HQ mod installed. He's also my personal favourite Final Fantasy Character, so there is also that. I made him mostly for learning experience as I have currently started to learn ZBrush and 3DSMax. It's been a very long time considering that I went from Sims 2 to Sims 4 and completely Skipped modding for Sims 3. This is my first full sim attempt for Sims 4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |